Today the first official release of the VkCV got published. The Vulkan framework got designed to simplify the development of applications using Vulkan without compomising on the modularity of this advanced graphics API.
The first release contains eight additional modules to help projects out with sample implementations to solve specific issues like loading meshes or scenes, abstracting materials, upscaling rendered output or managing cameras. There are also several different projects which show the capabilities of the framework in a video compilation.
More information about the full release can be read in the changelog notes here. The source code is free and open-source under MIT license. You can find it on the Gitlab server from the university in Koblenz here.